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How to Use Synchronisation Validation Across Multiple Queues and Command Buffers
Vulkan gives developers increased control over the render process to maximize the use of both CPU and GPU resources by running many tasks in parallel. Whereas previous generation APIs were presented as if operations ran sequentially, Vulkan is explicitly parallel and built for multithreading. Vulkan’s synchronization operations let developers define these tasks and dependencies as part of the render pipeline so that it can process the work as efficiently as possible.

In this webinar we will help developers understand and not be intimidated or confused by the latest Vulkan Synchronization enhancements, including support for multiple queues and command buffers.

During this tutorial style webinar we will show how to use the Vulkan Synchronization API calls, and provide instructions and recommendations for using the validation tools, including how to understand the validation errors you are receiving and how to fix errors in your application. A live demonstration will be provided.

Attendees will have the opportunity to ask questions throughout the session.

Oct 13, 2022 09:00 AM in Pacific Time (US and Canada)

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