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Vulkan Webinar: Cross-Vendor Mesh Shading with Vulkan
With the release of the VK_EXT_mesh_shader extension, Vulkan gets an alternative geometry rasterization pipeline. This extension brings cross-vendor mesh shading to Vulkan, with a focus on improving functional compatibility with DirectX 12.

To help familiarize Vulkan developers with this new extension, Christoph Kubisch from NVIDIA published the blog, Cross-vendor Mesh Shading with Vulkan. In this webinar, we will review:

* Cross-vendor Mesh Shading with Vulkan - Timur Kristóf, Valve
* How to get started: A walk through the Samples - Steve Winston, Holochip
* Using Mesh Shaders in Practice - Riccardo
* Q&A - Chaired by Christoph Kubisch, NVIDIA

Oct 27, 2022 09:00 AM in Pacific Time (US and Canada)

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