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Join the OpenXR webinar to get an update from the Chair of the Working Group, code examples, update on a new conformant product, discussion of two extensions: experimental overlays and hand tracking, and available vendor services.
OpenXR Update, Samples, Conformant Products, Overlays, Hand Tracking and Vendor Services
OpenXR™ is quickly becoming the de-facto API for everything in AR and VR (XR). Last year, OpenXR released the 1.0 version of the specification. Join this webinar to get an update from the Chair of the Working Group, code examples, update on a new conformant product, discussion of two extensions: experimental overlays and hand tracking, Simultaneous Localization and Mapping (SLAM), and available vendor services. There will be a live Q&A at the conclusion of the presentations.

Who should attend: Professional developers, App developers, Game developers, Game engines, middleware VR engines, hardware startups

Speakers: Brent Insko (Intel and OpenXR Working Group Chair), Brad Grantham (LunarG), Jakob Bornecrantz (Collabora), Robert Blenkinsopp (Ultraleap), Sam Robinson (Holochip), Steve Winston (Holochip), Sam Morales (Holochip)

Oct 28, 2020 08:00 AM in Pacific Time (US and Canada)

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